Tuesday, 20 September 2016

PIXELBERG 1.9 OUT NOW AND THE FUTURE

PixelBerg has been updated to 1.9 and is available to buy and download now.



I am pleased to announce that version 1.9 of PixelBerg is finally available.

If you are a VIP member you will find PB 1.9 in your VIP members download area. It has a few changes and fixes over the last prerelease which are detailed bellow.

If you made a purchase of PB in the last 14 days you will receive a link via email to download the latest release. (If you don’t receive the email with 48hrs please let me know with your original order number.)

For other or new users the store has been updated with the latest version and you can purchase and download it from there.

Friday, 12 August 2016

PixelBerg 1.9 pre release available for download now (VIP members)

Just a quick note to give you a heads up.

I will make another post on 1.9 closer to official release which now will be around the release of C4D r18 (as r18 is so close it makes sense to hold off a bit and include an r18 build). I will also give some more information on what i have been up to, why there has been a bit of delay between 1.8-1.9 and future direction and new features of PixelBerg. You will also notice the website get a fresh look and some new features in the next few weeks.

 Pixelberg 1.9 pr 3 is available to download now for VIP members (Those who paid the RRP for any plugin)

- You will find it in "VIP Members Area/PixelBerg C4D/pre releases" folder in your vip download area.

Saturday, 9 January 2016

PIXELBERG UPDATE RELEASE 1.8b

PixelBerg has been updated to v1.8b and is available to purchase now.


WHATS NEW HIGHLIGHTS:
  • C4D STANDARD RENDER SUPPORT
  • NEW SHADOW DENSITY OPTION
  • NEW LENS DISTORTION POSTFX
  • NEW BONUS "PB ENVIRONMENT RENDER FX"SPHERICAL CAMERA

VIP MEMBER ACCESS INFORMATION


As a way to say thank you to those who pay the recommended price and to try and encourage more to do so Now when you pay the suggested price ($30 USD) or more you will gain 12 month access to the VIP download area where you can download all of Frostsofts current and future plugins including any updates for free for 12 months. 



Friday, 18 December 2015

VERTEX NORMAL TOOL v1.03 UPDATE

Release 1.03 of the Vertex normal tools is now available. This is a minor update that fixes an issue when using C4D r17.048.


ChangeLog:

Version 1.03:
  • Fixed bug in C4D r17.048 AddColorChooser "#TypeError: Required argument 'settings' (pos 6) not found" does not seem to be documented but providing dummy bc seems to surfactant.
All license holders of VNT are eligible for this fix free of charge and should receive an email with download links for the latest version. If you are a valid license holder of VNT and do not receive an email please contact me.

   

Wednesday, 18 November 2015

PIXELBERG USERWORK


Another cool piece of work by the very talented paolo lamanna be sure to check out his youtube channel for a breakdown of  modeling/texturing this work. You can also see all his other artwork at his site http://www.paololamanna-artworks.com/3d-works/

Also wheres the 1.8 update? I know people keep asking this and i keep answering very soon but really it is very very soon and i am working hard on it.:) (found a few more minor bugs that needed to be fixed first and as long as no other bugs comes to light in the final testing it will be approx. a week or two before release).

Saturday, 17 October 2015

PIXELBERG USERWORK

I came across some nice videos recently about pixelberg by ryan synder (tanglewire) and wanted to share them. The videos are a 5 part introduction/overview tutorial and ryan has kindly allowed me to share them here. As always be sure to check out his other stuff ,follow him on vimeo and let him know you appreciate him sharing his knowledge:).

Some of you may of already seen these videos but for new users or those wanting to know abit about pixelberg and PBR they are definitely worth checking out.


01 PBR C4D TW-TUT from Ryan Snider on Vimeo.




02 PBR C4D TW-TUT from Ryan Snider on Vimeo.

03 PBR C4D TW-TUT from Ryan Snider on Vimeo.

04 PBR C4D TW-TUT from Ryan Snider on Vimeo.

05 PBR C4D TW-TUT from Ryan Snider on Vimeo.

Sunday, 20 September 2015

PIXELBERG UPDATE RELEASE 1.76 b (r17 Build added + Fixes) NOW 1.77

PixelBerg beta has been updated to version 1.76 1.77 and is available to purchase now.
*A small update has been released today 1.77 and you now download it using your download links for 1.76



WHATS NEW:
  • C4D R17 SUPPORT ADDED
  • IMPROVED COMPATIBILITY WITH SUBSTANCE PLUGIN 1.1+
  • MAJOR FIXES AND INTERNAL IMPROVEMENTS 
  • NEW TEXTURE LOADING ROUTINES(FIXES ISSUES WITH LAYER SHADERS) 


PB 1.76/1.75 adds support for c4d r17 together with fixing some issues from PB 1.7 wih layer shaders crashing and being unable to open a scene on save under certain circumstances. It is however a stop gap release before PB 1.8 which will contain new features like C4D standard render support and some new post FX. I felt it was important to release this version prior to PB 1.8 due to the fact that alot of issues and bugs appeared with PB in C4D r17.

HOW DO I GET THE LATEST VERSION?:

*Just to let people who received an email from me with download links only to receive a message that limit was reached. I have removed the limit so the download links i sent should be fine now(sorry)  

As PB 1.76 does not include any new features except things like the new texture handling routines which could be classed as fixes i have decided to make it available to current PixelBerg users for free. However if you are feeling generous and appreciate my work feel free to donate by making a purchase from the FrostSoft store. :) (the server has has also been updated to PB 1.76)

All PixelBerg users will receive an email with download links for PB 1.76 as the example files have not changed from 1.7 i have provided links for the plug-ins only in order to make it easier for you . If you do not receive an email shorty please check your spam folder and if its still not there please contact me.

As always if you experience any problems or issues with PixelBerg as it has changed internally a fair bit from 1.7 then please let me know.

WHATS UP NEXT

As people always ask whats planned for the next update i thought i would make a note here of what i have planned next. I have a few users reporting issues with intel integrated graphics which i need to sort out then shortly after PB 1.8 will be released.. 

Version History
#1.77 : Fixed Bug where sky viewport display would show the wrong cubemap, Removed some console output that was leftover from debugging.
#1.76 : Fixed Bug with Sky Lights Control redraw blocking material texture loads.
#1.75 : R17 New Build Added, Major tweaks and fixes for r17, New Texture loading routines, Fixed threading issue, Fixed layer shader issue, Substance plugin compatibility improvements(substance plugin 1.1+), Transpareny fixed in r17 by maxon(no more work around needed).
#1.7 : MAC version added. Minor tweaks and fixes, initial substance plugin support, basic parralax occlusion mapping added.
#1.6 : Internal release.
#1.4 : DOF post added, sky plane material added, general fixes and improvements.
#1.3 : Fixed Post Shader Error on NVidia.
#1.2 : R15 support, metalness map support, improved ssao, improved sky creation, vignette post added, hardware render fix, general fixes and improvements.
#1.1 : Fixed Shader Error Display Issue.
#1.0 : Initial Release